AI-AfterLife

AI-After Life is an exploration of the life, death and after-life of artificial lifeforms in the form of a realtime simulation game. The life-form flock around in their world and the simulation was implemented on a touch table called TacTile at EVL. This project is a software prototype for a bigger proposal which involved three projection areas inspired by works like Christine Sugrue's Delicate Boundaries and Zach Lieberman's Funky Forest.
Processing
Java
OpenCV
TacTile

Description

AI-AfterLife was a proposal for my Arts Thesis Research. I wanted to create a multi-user collaborative and interactive game in a physical space. There were three screens involved: The Life Screen, The AfterLife Screen and the Passover screen/area. There would be two different simulations happening in realtime in the life and after-life screens, much like a real-time simulation game. The users would interact with the environment from the floor projection based third screen where the actual migration of life forms takes place.

References/Notes

Of the various references about life, death and after-life which can be modeled in a game I started listing out some verbs [ cremating, burying, sending off, celebrating, mummifying, lifting, walking, keening, mourning resurrecting ] and nouns [ ashes, scaffolds, coffins, funerals, lykewake, bokola, veikanikani, log coffins, mummy ] based on various cultural beliefs of life, death and afterlife. Thus, helping the idea evolve into gameplay elements.

Video



This is the software prototype of the life screen which I finished during the course of that semester. I wrote this in Processing on TacTile, the touchtable at EVL.