City Generator Script

This is a city generating script I wrote in pyMel for Maya during my Maya - Animation class. The program has a GUI and takes in the number of buildings, the city radius and other parameters for the buildings and generates the cityscape. I also created an animation using this script where the buildings grow out of the ground to demonstrate the use of animating locators and expressions in Maya.
Maya 2009

Mel Scripting

In this project, I wrote a mel script in Maya to generate a cityscape using a GUI. It was a very simple script taking in the radius of the city, the number of buildings, the maximum width, height and depth of each building and randomly generating a cityscape around the given radius. It also automatically creates the ground plane.